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Aminet 22
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Aminet 22 (1997)(GTI - Schatztruhe)[!][Dec 1997].iso
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MAME_040.lzh
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history.amiga
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1997-08-19
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6KB
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156 lines
------------------------------------------------------------
Version 27.7 (19.08.97 13:09:34)
------------------------------------------------------------
- Added: Added MOUSE option that turns on mouse support.
- Added: Added LESSFLICKER, DOUBLEBUFFER and REMOVELINES
options that is used to select between six different ways to
do the drawing of vector games.
- Added: Added WIDTH and HEIGHT options. Vector games will be
scaled to fit the window.
- Changed: Changed the CHANNELS option so it accepts channel
numbers from 0 to F.
- Changed: Changed the DISPLAYID option so it accepts hex numbers
with $ or 0x as prefix.
- Added: Added NOSCAN option that disables the scanning of the
installed games in the GUI.
- Added: Added NOJOY option to turn off joystick support.
- Added: Added support for multiple joystick buttons and the
CD32 controller if lowlevel.library is available.
------------------------------------------------------------
Version 27.6 (11.08.97 21:01:43)
------------------------------------------------------------
- Upgraded: Upgraded to M.A.M.E. 0.27.
------------------------------------------------------------
Version 26.6 (26.07.97 02:48:46)
------------------------------------------------------------
- Upgraded: Upgraded to M.A.M.E. 0.26.1.
------------------------------------------------------------
Version 26.5 (16.07.97 03:41:29)
------------------------------------------------------------
- Upgraded: Upgraded to M.A.M.E. 0.26.
------------------------------------------------------------
Version 25.5 (15.07.97 14:43:42)
------------------------------------------------------------
- Added: Added a menu with "New", "Open", "About" and "Quit".
- Added: Added new options DISPLAYID and DEPTH.
- Added: Added Workbench support. Now it's possible to make
project icons with the options as tooltypes.
------------------------------------------------------------
Version 25.4 (06.07.97 23:58:57)
------------------------------------------------------------
- Upgraded: Upgraded to M.A.M.E. 0.25. This took longer than
expected due to many more or less serious bugs in the new
drivers.
------------------------------------------------------------
Version 24.4 (29.06.97 22:22:39)
------------------------------------------------------------
- Fixed: Fixed som GUI bugs.
- Added: Added support for real time changing of the palette.
This also works on true color screens and it's used by the
Williams games.
- Fixed: Fixed a nasty bug that caused Kung Fu Master to crash
on exit. Kung Fu Master generated a sample set that was
allocated with malloc() but freesamples() expects the memory
to be allocated with AllocVec().
- Fixed: Fixed two bugs in the audio code that caused some games
(Pacman, Kung Fu Master and some more) to crash if the NOSOUND
option was used.
- Updated: Updated the game list in the gui to match the 0.24
games.
------------------------------------------------------------
Version 24.3 (13.06.97 19:21:19)
------------------------------------------------------------
- Upgraded: Upgraded to M.A.M.E. 0.24.
------------------------------------------------------------
Version 23.3 (13.06.97 19:20:28)
------------------------------------------------------------
- Added: FPS option that displays frames per second in the
titlebar together with a status bar that tells you which
virtual channels that have been accessed. This can be
used to find the wanted CHANNELS argument.
- Added: A CHANNELS option where the argument should be a 4
byte string with characters from '0' to '7'. This tells the
audio rotuines which virtual channel should go to which real
channel.
- Changed: Rewrote the audio routines so that they can use the
samples sets and play the music in games like Galaga and
Pacman.
- Changed: Now it uses ReadArgs() to parse the arguments so no
more - in front of the options.
- Added: Auto fire by holding down the fir button. The number
of shots per second can be set with the AF=AUTOFIRE
option to between 0 (off) and 10. It defaults to off and
it's only when it's off that Fire2 emulation can be on.
- Added: Fire2 emulation by holding down the button for more
than a set time. The time can be set with the new
FT=FIRE2TIME option to value between 0 (off) and 9 (*0.1s).
It defaults to 5 (*0.1s).
- Added: MUI GUI.
------------------------------------------------------------
Version 23.2 (07.06.97 14:39:08)
------------------------------------------------------------
- Added: 4 channel sound support.
- Fixed: Wrote 4 bytes too much into the bitmap.
- Rewrote keyboardboard support. Using TAB to enter the
settings seems to work.
------------------------------------------------------------
Version 23.1 (04.06.97 14:34:45)
------------------------------------------------------------
--- Initial release ---